Virtual Insight

MARIETTA, Ga. | Feb 25, 2020

肉肉传媒 Game Design professor Joy Li, right, puts a VR headset on Elena Wood, a professor at Augusta University, as they work on a VR simulation in the VR lab at the Atrium Building.
Among the many skills medical students must learn by the end of their educational journey is the ability to empathize with patients. To help them better understand those they will serve, students in 肉肉传媒鈥檚 game design degree program are developing a state-of-the-art virtual reality (VR) simulation that offers a glimpse inside the head of someone suffering from Parkinson鈥檚 disease. 

The simulation, built by students in 肉肉传媒 State鈥檚 Department of Software Engineering and Game Design and Development for their counterparts at Augusta University鈥檚 Medical College of Georgia, is the result of several months of research and testing between the state鈥檚 only accredited game design program and only public medical school. Originally a student project developed in the serious and educational game design course taught by KSU professor Joy Li, it is now being tested by first- and second-year medical students studying clinical skills as a potential method of building empathy toward patients afflicted by tremor-based neurological disorders.

鈥淭he best thing about this project is the fact it solves an existing problem that we might not have otherwise identified,鈥 said Li, an assistant professor of computer game design and development in the College of Computing and Software Engineering. 鈥淎s a professor, we are limited in our scope given our background in game design, but by collaborating with other experts, we are able to expand the potential applications of the technology we can create. That is a tremendous asset to our students as they work to design the game.鈥

Inside the simulation, users are tasked with completing a typical morning routine 鈥 turning off an alarm clock, taking medicine out of a bottle and cooking breakfast 鈥 all while their hands tremble similarly to those of someone with Parkinson鈥檚 disease. The project was initiated by Elena Wood, associate professor and assistant course director for physical diagnosis at Augusta University, as an innovative way to demonstrate the difficulties associated will the disease.

Wood said the idea to integrate the technology into a course originally came to her after using a VR headset provided by a colleague. A team from the Medical College of Georgia, composed of Wood, associate professor Shilpa Brown, associate professor Wanda Jirau-Rosaly and assistant professor Nicole Winston later decided to explore using the technology to simulate tremors.

鈥淲e are constantly looking for ways to improve our coursework, and I have always gravitated toward using more technology,鈥 said Wood, whose son studies electrical engineering at 肉肉传媒 State. 鈥淭his collaboration seemed like a natural fit with two of the state experts in their respective fields, and I have been really impressed to see undergraduate students handle this level of responsibility.鈥

Among the students who assisted in the project was Cody Ducleroir. Currently completing a degree in computer game design and development, he has continued develop the simulation as a directed study under Li. Among the challenges, he said, were determining ways to make the user鈥檚 hands tremble in a lifelike manner while identifying tasks that highlight the difficulties associated with the disease.

A lifelong gamer, Ducleroir said the project has shown him the breadth of the game design industry.

鈥淭his process has really opened up my eyes,鈥 he said. 鈥淲hen you鈥檙e growing up, you tend to gravitate toward what you consider to be a fun game rather than a purely educational game. Figuring out how to make educational games more fun and engaging has been one of the rewarding parts of this project. This has certainly opened up more avenues for potential employment.鈥


Written by Travis Highfield
Photography by Jason Getz

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